

You might do this in hopes of getting a better throw on the next try, and you might use this table to consider the risk of choosing to re-roll 1's and 5's, instead of scoring them immediately. If you score one die and re-roll the remaining 5 dice, and there is ( for example) a 30.86% chance that there will be 2 (three Sir) 3 dice left ( and therefore the other two are 1's or 5's).Īs you play, there is a choice to not score all of the dice. The percentages ( marked in green) are the probabilities that all remaining dice can be scored, thus gaining a "new roll". For instance, when you roll 6 dice, there is a 2.31% chance of not scoring at all, or a "Farkle" ( marked in red), and 15.43% chance that you will be able to score exactly one die ( a 1 or a 5). The following table gives the probabilities for how many dice will remain after you remove all the dice which score points (but you might choose not to remove all). I haven't completely figured out the scoring distribution yet, so that may be a follow-up post.

This post will focus on the number of dice you roll and the number of times you roll them. I'm already up past my bedtime tonight, so I'm going to spare you the gory details and get right to the results.
Farkle points how to#
It took me a quite a bit of time tinkering with a spreadsheet until I understood how to think about this. I'm not the only one doing this, as I've found several others doing much the same ( 1, 2, 3).
Farkle points for android#
Farkle points plus#
You select the three of a kind (2, 2, 2) for 200 points and decide to Score It and bank your 350 points (150 plus 200). You then opt to roll the remaining four dice. You tap the 1 (100 points) and the 5 (50 points) for 150 points. Your first rolls shows 1, 2, 3, 3, 5, and 6. You continue rolling until you either tap Score It to keep your earned points or you Farkle. Warning! Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle and lose any earned points that round.

The 1 and 5 spot dice are super special, as they are the only dice that can be scored outside of a combination (such as three of a kind). Scoring is based on selected dice in each roll. After you select the dice you want to keep you can either risk all the points earned this turn and roll the remaining dice (the fewer dice you roll the greater the chance you will Farkle) or tap Score It and bank those hard earned points and apply them to your total. You must select at least one scoring die. You’ll soon memorize the best combinations but rely on the arrows until you get the hang of it.ĭice combinations can be scored as follows: a 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. For new players we added a handy pointer above any dice which can be scored. It is a great feeling when you see that you are today’s highest scoring player!
